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INI File  |  2005-09-14  |  15KB  |  487 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700001
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996629
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=0.120321
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.080814
  38. sx=1.020100
  39. sy=1.020100
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.005000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=1.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=24.159897
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=0.000000
  61. mv_g=0.700000
  62. mv_b=1.000000
  63. mv_a=0.040000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=q8=1.5
  78. wave_0_per_point1=masterspeed=30;
  79. wave_0_per_point2=
  80. wave_0_per_point3=tm=time*masterspeed*0.1;
  81. wave_0_per_point4=perspective=0.7;
  82. wave_0_per_point5=
  83. wave_0_per_point6=
  84. wave_0_per_point7=//plot x,y shape at z=0
  85. wave_0_per_point8=smp=sample*6.283;
  86. wave_0_per_point9=
  87. wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
  88. wave_0_per_point11=
  89. wave_0_per_point12=xp=sin(smp )*0.65;
  90. wave_0_per_point13=xp=xp*pinch;
  91. wave_0_per_point14=yp=cos(smp )*0.65;
  92. wave_0_per_point15=yp=yp*pinch;
  93. wave_0_per_point16=zp=0;
  94. wave_0_per_point17=
  95. wave_0_per_point18=
  96. wave_0_per_point19=//rotate on y axis;
  97. wave_0_per_point20=angy=q1*10 + sample*0;
  98. wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy);
  99. wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy);
  100. wave_0_per_point23=xp=xq;
  101. wave_0_per_point24=zp=zq;
  102. wave_0_per_point25=
  103. wave_0_per_point26=//rotate on x axis
  104. wave_0_per_point27=axs1 = sin(time*0.9) + 1.6;
  105. wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
  106. wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
  107. wave_0_per_point30=yp=yq;
  108. wave_0_per_point31=zp=zq;
  109. wave_0_per_point32=
  110. wave_0_per_point33=//rotate on y axis again
  111. wave_0_per_point34=axs2 = sin(time*0.45)*3.3;
  112. wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
  113. wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
  114. wave_0_per_point37=xp=xq;
  115. wave_0_per_point38=zp=zq;
  116. wave_0_per_point39=
  117. wave_0_per_point40=//stretch y axis to compensate for aspect ratio
  118. wave_0_per_point41=yp=yp*1.2;
  119. wave_0_per_point42=
  120. wave_0_per_point43=//push forward into viewpace
  121. wave_0_per_point44=zp=zp+2.1;
  122. wave_0_per_point45=
  123. wave_0_per_point46=//project x,y,z into screenspace
  124. wave_0_per_point47=xs=xp/zp;
  125. wave_0_per_point48=ys=yp/zp;
  126. wave_0_per_point49=
  127. wave_0_per_point50=//center 0,0 in middle of screen
  128. wave_0_per_point51=x=xs+0.5;
  129. wave_0_per_point52=y=ys+0.5;
  130. wave_0_per_point53=
  131. wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
  132. wave_0_per_point55=r=1.00*dark;
  133. wave_0_per_point56=g=0.32*dark;
  134. wave_0_per_point57=b=0.26*dark;
  135. wave_0_per_point58=
  136. wavecode_1_enabled=1
  137. wavecode_1_samples=512
  138. wavecode_1_sep=0
  139. wavecode_1_bSpectrum=0
  140. wavecode_1_bUseDots=0
  141. wavecode_1_bDrawThick=1
  142. wavecode_1_bAdditive=0
  143. wavecode_1_scaling=1.000000
  144. wavecode_1_smoothing=0.500000
  145. wavecode_1_r=1.000000
  146. wavecode_1_g=1.000000
  147. wavecode_1_b=1.000000
  148. wavecode_1_a=1.000000
  149. wave_1_per_point1=masterspeed=30;
  150. wave_1_per_point2=
  151. wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  152. wave_1_per_point4=perspective=0.7;
  153. wave_1_per_point5=
  154. wave_1_per_point6=//plot x,y,z to point on sphere
  155. wave_1_per_point7=smp=sample*6.283;
  156. wave_1_per_point8=
  157. wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
  158. wave_1_per_point10=
  159. wave_1_per_point11=xp=sin(smp )*0.65;
  160. wave_1_per_point12=xp=xp*pinch;
  161. wave_1_per_point13=yp=cos(smp )*0.65;
  162. wave_1_per_point14=yp=yp*pinch;
  163. wave_1_per_point15=zp=0;
  164. wave_1_per_point16=
  165. wave_1_per_point17=
  166. wave_1_per_point18=
  167. wave_1_per_point19=//rotate on y axis;
  168. wave_1_per_point20=angy=time*33;
  169. wave_1_per_point21=angy=q1*10 + sample*0;
  170. wave_1_per_point22=angy=angy+1.5;
  171. wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy);
  172. wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy);
  173. wave_1_per_point25=xp=xq;
  174. wave_1_per_point26=zp=zq;
  175. wave_1_per_point27=
  176. wave_1_per_point28=//rotate on x axis
  177. wave_1_per_point29=axs1 = sin(time*0.9) + 1.6;
  178. wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
  179. wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
  180. wave_1_per_point32=yp=yq;
  181. wave_1_per_point33=zp=zq;
  182. wave_1_per_point34=
  183. wave_1_per_point35=//rotate on y axis again
  184. wave_1_per_point36=axs2 = sin(time*0.45)*3.3;
  185. wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
  186. wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
  187. wave_1_per_point39=xp=xq;
  188. wave_1_per_point40=zp=zq;
  189. wave_1_per_point41=
  190. wave_1_per_point42=//stretch y axis to compensate for aspect ratio
  191. wave_1_per_point43=yp=yp*1.2;
  192. wave_1_per_point44=
  193. wave_1_per_point45=//push forward into viewpace
  194. wave_1_per_point46=zp=zp+2.1;
  195. wave_1_per_point47=
  196. wave_1_per_point48=//project x,y,z into screenspace
  197. wave_1_per_point49=xs=xp/zp;
  198. wave_1_per_point50=ys=yp/zp;
  199. wave_1_per_point51=
  200. wave_1_per_point52=//center 0,0 in middle of screen
  201. wave_1_per_point53=x=xs+0.5;
  202. wave_1_per_point54=y=ys+0.5;
  203. wave_1_per_point55=
  204. wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
  205. wave_1_per_point57=r=1.00*dark;
  206. wave_1_per_point58=g=0.22*dark;
  207. wave_1_per_point59=b=(0.16+(bass*0.1))*dark;
  208. wavecode_2_enabled=1
  209. wavecode_2_samples=512
  210. wavecode_2_sep=0
  211. wavecode_2_bSpectrum=0
  212. wavecode_2_bUseDots=0
  213. wavecode_2_bDrawThick=1
  214. wavecode_2_bAdditive=0
  215. wavecode_2_scaling=1.000000
  216. wavecode_2_smoothing=0.500000
  217. wavecode_2_r=1.000000
  218. wavecode_2_g=1.000000
  219. wavecode_2_b=1.000000
  220. wavecode_2_a=1.000000
  221. wave_2_per_frame1=q8=1.5
  222. wave_2_per_point1=masterspeed=30;
  223. wave_2_per_point2=
  224. wave_2_per_point3=tm=time*masterspeed*0.1;
  225. wave_2_per_point4=perspective=0.7;
  226. wave_2_per_point5=
  227. wave_2_per_point6=
  228. wave_2_per_point7=//plot x,y shape at z=0
  229. wave_2_per_point8=smp=sample*6.283;
  230. wave_2_per_point9=
  231. wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
  232. wave_2_per_point11=
  233. wave_2_per_point12=xp=sin(smp )*0.65;
  234. wave_2_per_point13=xp=xp*pinch;
  235. wave_2_per_point14=yp=cos(smp )*0.65;
  236. wave_2_per_point15=yp=yp*pinch;
  237. wave_2_per_point16=zp=0;
  238. wave_2_per_point17=
  239. wave_2_per_point18=
  240. wave_2_per_point19=//rotate on y axis;
  241. wave_2_per_point20=angy=q1*10 + sample*0;
  242. wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy);
  243. wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy);
  244. wave_2_per_point23=xp=xq;
  245. wave_2_per_point24=zp=zq;
  246. wave_2_per_point25=
  247. wave_2_per_point26=//rotate on x axis
  248. wave_2_per_point27=axs1 = sin(time*0.9) + 1.6;
  249. wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
  250. wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
  251. wave_2_per_point30=yp=yq;
  252. wave_2_per_point31=zp=zq;
  253. wave_2_per_point32=
  254. wave_2_per_point33=//rotate on y axis again
  255. wave_2_per_point34=axs2 = sin(time*0.45)*3.3;
  256. wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
  257. wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
  258. wave_2_per_point37=xp=xq;
  259. wave_2_per_point38=zp=zq;
  260. wave_2_per_point39=
  261. wave_2_per_point40=//stretch y axis to compensate for aspect ratio
  262. wave_2_per_point41=yp=yp*1.2;
  263. wave_2_per_point42=
  264. wave_2_per_point43=//push forward into viewpace
  265. wave_2_per_point44=zp=zp+2.1;
  266. wave_2_per_point45=
  267. wave_2_per_point46=//project x,y,z into screenspace
  268. wave_2_per_point47=xs=xp/zp;
  269. wave_2_per_point48=ys=yp/zp;
  270. wave_2_per_point49=
  271. wave_2_per_point50=//center 0,0 in middle of screen
  272. wave_2_per_point51=x=(-1*xs)+0.5;
  273. wave_2_per_point52=y=ys+0.5;
  274. wave_2_per_point53=
  275. wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
  276. wave_2_per_point55=r=1.00*dark;
  277. wave_2_per_point56=g=0.32*dark;
  278. wave_2_per_point57=b=0.36*dark;
  279. wave_2_per_point58=
  280. wavecode_3_enabled=1
  281. wavecode_3_samples=512
  282. wavecode_3_sep=0
  283. wavecode_3_bSpectrum=0
  284. wavecode_3_bUseDots=1
  285. wavecode_3_bDrawThick=1
  286. wavecode_3_bAdditive=1
  287. wavecode_3_scaling=1.000000
  288. wavecode_3_smoothing=0.500000
  289. wavecode_3_r=1.000000
  290. wavecode_3_g=1.000000
  291. wavecode_3_b=1.000000
  292. wavecode_3_a=1.000000
  293. wave_3_per_point1=masterspeed=30;
  294. wave_3_per_point2=
  295. wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  296. wave_3_per_point4=perspective=0.7;
  297. wave_3_per_point5=
  298. wave_3_per_point6=//plot x,y,z to point on sphere
  299. wave_3_per_point7=smp=sample*6.283;
  300. wave_3_per_point8=
  301. wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
  302. wave_3_per_point10=
  303. wave_3_per_point11=xp=sin(smp )*0.65;
  304. wave_3_per_point12=xp=xp*pinch;
  305. wave_3_per_point13=yp=cos(smp )*0.65;
  306. wave_3_per_point14=yp=yp*pinch;
  307. wave_3_per_point15=zp=0;
  308. wave_3_per_point16=
  309. wave_3_per_point17=
  310. wave_3_per_point18=
  311. wave_3_per_point19=//rotate on y axis;
  312. wave_3_per_point20=angy=time*33;
  313. wave_3_per_point21=angy=q1*10 + sample*0;
  314. wave_3_per_point22=angy=angy+1.5;
  315. wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy);
  316. wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy);
  317. wave_3_per_point25=xp=xq;
  318. wave_3_per_point26=zp=zq;
  319. wave_3_per_point27=
  320. wave_3_per_point28=//rotate on x axis
  321. wave_3_per_point29=axs1 = sin(time*0.9) + 1.6;
  322. wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
  323. wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
  324. wave_3_per_point32=yp=yq;
  325. wave_3_per_point33=zp=zq;
  326. wave_3_per_point34=
  327. wave_3_per_point35=//rotate on y axis again
  328. wave_3_per_point36=axs2 = sin(time*0.45)*3.3;
  329. wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
  330. wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
  331. wave_3_per_point39=xp=xq;
  332. wave_3_per_point40=zp=zq;
  333. wave_3_per_point41=
  334. wave_3_per_point42=//stretch y axis to compensate for aspect ratio
  335. wave_3_per_point43=yp=yp*1.2;
  336. wave_3_per_point44=
  337. wave_3_per_point45=//push forward into viewpace
  338. wave_3_per_point46=zp=zp+2.1;
  339. wave_3_per_point47=
  340. wave_3_per_point48=//project x,y,z into screenspace
  341. wave_3_per_point49=xs=xp/zp;
  342. wave_3_per_point50=ys=yp/zp;
  343. wave_3_per_point51=
  344. wave_3_per_point52=//center 0,0 in middle of screen
  345. wave_3_per_point53=x=-xs+0.5;
  346. wave_3_per_point54=y=ys+0.5;
  347. wave_3_per_point55=
  348. wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
  349. wave_3_per_point57=r=0.82*dark;
  350. wave_3_per_point58=g=0.02*dark;
  351. wave_3_per_point59=b=0.26*dark;
  352. shapecode_0_enabled=0
  353. shapecode_0_sides=4
  354. shapecode_0_additive=0
  355. shapecode_0_thickOutline=0
  356. shapecode_0_textured=0
  357. shapecode_0_x=0.500000
  358. shapecode_0_y=0.500000
  359. shapecode_0_rad=0.100000
  360. shapecode_0_ang=0.000000
  361. shapecode_0_tex_ang=0.000000
  362. shapecode_0_tex_zoom=1.000000
  363. shapecode_0_r=1.000000
  364. shapecode_0_g=0.000000
  365. shapecode_0_b=0.000000
  366. shapecode_0_a=1.000000
  367. shapecode_0_r2=0.000000
  368. shapecode_0_g2=1.000000
  369. shapecode_0_b2=0.000000
  370. shapecode_0_a2=0.000000
  371. shapecode_0_border_r=1.000000
  372. shapecode_0_border_g=1.000000
  373. shapecode_0_border_b=1.000000
  374. shapecode_0_border_a=0.100000
  375. shapecode_1_enabled=0
  376. shapecode_1_sides=4
  377. shapecode_1_additive=0
  378. shapecode_1_thickOutline=0
  379. shapecode_1_textured=0
  380. shapecode_1_x=0.500000
  381. shapecode_1_y=0.500000
  382. shapecode_1_rad=0.100000
  383. shapecode_1_ang=0.000000
  384. shapecode_1_tex_ang=0.000000
  385. shapecode_1_tex_zoom=1.000000
  386. shapecode_1_r=1.000000
  387. shapecode_1_g=0.000000
  388. shapecode_1_b=0.000000
  389. shapecode_1_a=1.000000
  390. shapecode_1_r2=0.000000
  391. shapecode_1_g2=1.000000
  392. shapecode_1_b2=0.000000
  393. shapecode_1_a2=0.000000
  394. shapecode_1_border_r=1.000000
  395. shapecode_1_border_g=1.000000
  396. shapecode_1_border_b=1.000000
  397. shapecode_1_border_a=0.100000
  398. shapecode_2_enabled=0
  399. shapecode_2_sides=4
  400. shapecode_2_additive=0
  401. shapecode_2_thickOutline=0
  402. shapecode_2_textured=0
  403. shapecode_2_x=0.500000
  404. shapecode_2_y=0.500000
  405. shapecode_2_rad=0.100000
  406. shapecode_2_ang=0.000000
  407. shapecode_2_tex_ang=0.000000
  408. shapecode_2_tex_zoom=1.000000
  409. shapecode_2_r=1.000000
  410. shapecode_2_g=0.000000
  411. shapecode_2_b=0.000000
  412. shapecode_2_a=1.000000
  413. shapecode_2_r2=0.000000
  414. shapecode_2_g2=1.000000
  415. shapecode_2_b2=0.000000
  416. shapecode_2_a2=0.000000
  417. shapecode_2_border_r=1.000000
  418. shapecode_2_border_g=1.000000
  419. shapecode_2_border_b=1.000000
  420. shapecode_2_border_a=0.100000
  421. shapecode_3_enabled=0
  422. shapecode_3_sides=4
  423. shapecode_3_additive=0
  424. shapecode_3_thickOutline=0
  425. shapecode_3_textured=0
  426. shapecode_3_x=0.500000
  427. shapecode_3_y=0.500000
  428. shapecode_3_rad=0.100000
  429. shapecode_3_ang=0.000000
  430. shapecode_3_tex_ang=0.000000
  431. shapecode_3_tex_zoom=1.000000
  432. shapecode_3_r=1.000000
  433. shapecode_3_g=0.000000
  434. shapecode_3_b=0.000000
  435. shapecode_3_a=1.000000
  436. shapecode_3_r2=0.000000
  437. shapecode_3_g2=1.000000
  438. shapecode_3_b2=0.000000
  439. shapecode_3_a2=0.000000
  440. shapecode_3_border_r=1.000000
  441. shapecode_3_border_g=1.000000
  442. shapecode_3_border_b=1.000000
  443. shapecode_3_border_a=0.100000
  444. per_frame_init_1=mv_x=64;mv_y=48;
  445. per_frame_init_2=nut=0;
  446. per_frame_init_3=stp=0;stq=0;
  447. per_frame_init_4=rtp=0;rtq=0;
  448. per_frame_init_5=wvr=0;
  449. per_frame_init_6=decay=0;
  450. per_frame_init_7=dcsp=0
  451. per_frame_init_8=
  452. per_frame_1=decay=.997;
  453. per_frame_2=//zoom=1.008;
  454. per_frame_3=ms=sin(time*0.6)*0.15;
  455. per_frame_4=mss=mss+ms*0.001;
  456. per_frame_5=q1=ms;
  457. per_frame_6=
  458. per_frame_7=
  459. per_frame_8=//rot=sin(time)*0.01;
  460. per_frame_9=
  461. per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
  462. per_frame_11=dx=0;dy=0;
  463. per_frame_12=sx=-1.02;
  464. per_frame_13=mv_x=14+sin(time)*16;
  465. per_frame_14=mv_y=32+cos(time)*16
  466. per_frame_15=
  467. per_frame_16=
  468. per_pixel_1=it = 0.3*sin(time*0.2)*bass_att;
  469. per_pixel_2=radm = rad*0.5;
  470. per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));
  471. per_pixel_4=mod = sin(ang*5);
  472. per_pixel_5=mod = mod*mod;
  473. per_pixel_6=zoom = .99 - abs(0.01*mod);
  474. per_pixel_7=fade=sin(time*0.4)*0.5+0.5;
  475. per_pixel_8=rot=(x/y*0.02*fade) + (y/x*0.02*(1-fade));
  476. per_pixel_9=
  477. per_pixel_10=bump = rad * pow((bass+mid+treb)/3,2);
  478. per_pixel_11=zoom = (zoom-1)*bump + 1;
  479. per_pixel_12=
  480. per_pixel_13=//it = 0.3*bass_att;
  481. per_pixel_14=//radm = rad*500;
  482. per_pixel_15=//rot = -0.02*tan((radm+it)*30)/((rad+0.1)*(bass_att*500));
  483. per_pixel_16=//var=2-atan(bass_att*4);
  484. per_pixel_17=//mod = atan(ang*var)+(bass_att*2);
  485. per_pixel_18=//mod = mod*cos(rad)-cos(ang);
  486. per_pixel_19=//zoom = .90 + abs(0.02*mod)+(bass_att*0.01);
  487.